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EVOW
2006
Springer
14 years 25 days ago
Continuous-Time Recurrent Neural Networks for Generative and Interactive Musical Performance
This paper describes an ongoing exploration into the use of Continuous-Time Recurrent Neural Networks (CTRNNs) as generative and interactive performance tools, and using Genetic Al...
Oliver Bown, Sebastian Lexer
ISLPED
1997
ACM
130views Hardware» more  ISLPED 1997»
14 years 22 days ago
K2: an estimator for peak sustainable power of VLSI circuits
New measures of peak power in the context of sequential circuits are proposed. This paper presents an automatic procedure to obtain very good lower bounds on these measures as wel...
Michael S. Hsiao, Elizabeth M. Rudnick, Janak H. P...
SIGGRAPH
1991
ACM
14 years 20 days ago
Artificial evolution for computer graphics
CT This paper describes how evolutionary techniques of variation and selection can be used to create complex simulated structures, textures, and motions for use in computer graphic...
Karl Sims
AAAI
2006
13 years 10 months ago
Conflict Resolution and a Framework for Collaborative Interactive Evolution
Interactive evolutionary computation (IEC) has proven useful in a variety of applications by combining the subjective evaluation of a user with the massive parallel search power o...
Sean R. Szumlanski, Annie S. Wu, Charles E. Hughes
ICONIP
2004
13 years 10 months ago
Modeling Gene Regulatory Network in Fission Yeast Cell Cycle Using Hybrid Petri Nets
The complexity of gene regulatory network models stems from the fact that the models should be able to represent continuous, discrete as well as stochastic aspects of gene regulati...
Ranjith Vasireddy, Somenath Biswas