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» A Geometric Proof of Calibration
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HCI
2007
13 years 10 months ago
A Tangible Game Interface Using Projector-Camera Systems
Abstract. We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto...
Peng Song, Stefan Winkler, Jefry Tedjokusumo
COMPGEOM
2004
ACM
14 years 1 months ago
The geometric thickness of low degree graphs
We prove that the geometric thickness of graphs whose maximum degree is no more than four is two. In our proofs, we present a space and time efficient embedding technique for gra...
Christian A. Duncan, David Eppstein, Stephen G. Ko...
ICPR
2002
IEEE
14 years 9 months ago
Self-Calibration and Neural Network Implementation of Photometric Stereo
This paper describes a new approach to neural network implementation of photometric stereo for a rotational object with non-uniform reflectance factor. Three input images are acqu...
Yuji Iwahori, Yumi Watanabe, Robert J. Woodham, Ak...
ICPR
2008
IEEE
14 years 2 months ago
Camera calibration for uneven terrains by observing pedestrians
A calibrated camera is essential for computer vision systems. The prime reason being that such a camera acts as an angle measuring device. Once the camera is calibrated, applicati...
Imran N. Junejo
CVPR
2010
IEEE
14 years 2 months ago
3D Curve Sketch: Flexible Curve-Based Stereo Reconstruction and Calibration
Interest point-based multiview 3D reconstruction and calibration methods have been very successful in select applications but are not applicable when an abundance of feature point...
Ricardo Fabbri, Benjamin Kimia