Abstract. We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto...
We prove that the geometric thickness of graphs whose maximum degree is no more than four is two. In our proofs, we present a space and time efficient embedding technique for gra...
Christian A. Duncan, David Eppstein, Stephen G. Ko...
This paper describes a new approach to neural network implementation of photometric stereo for a rotational object with non-uniform reflectance factor. Three input images are acqu...
Yuji Iwahori, Yumi Watanabe, Robert J. Woodham, Ak...
A calibrated camera is essential for computer vision systems. The prime reason being that such a camera acts as an angle measuring device. Once the camera is calibrated, applicati...
Interest point-based multiview 3D reconstruction and calibration methods have been very successful in select applications but are not applicable when an abundance of feature point...