Collaborative virtual environment has been limited on static or rigid 3D models, due to the difficulties of real-time streaming of large amounts of data that is required to descri...
Ziying Tang, Guodong Rong, Xiaohu Guo, B. Prabhaka...
In this paper, we present an approach for recognizing pointing gestures in the context of human–robot interaction. In order to obtain input features for gesture recognition, we ...
Abstract. Digital signage is a very attractive medium for advertisement and general communications in public open spaces. In order to add interaction capabilities to digital signag...
Activity and context recognition in pervasive and wearable computing ought to continuously adapt to changes typical of open-ended scenarios, such as changing users, sensor characte...
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...