Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
—Reputation mechanisms are essential for online transactions, where the parties have little prior experience with one another. This is especially true when transactions result in...
In order to better understand human and animal mobility and its potential effects on Mobile Ad-Hoc networks and Delay-Tolerant Networks, many researchers have conducted experiment...
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...
This paper intends to provide some insights of a scientific problem: how likely one’s interests can be inferred from his/her social connections – friends, friends’ friends,...