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NETGAMES
2004
ACM
14 years 1 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
CSE
2009
IEEE
14 years 2 months ago
Surfing a Web of Trust: Reputation and Reciprocity on CouchSurfing.com
—Reputation mechanisms are essential for online transactions, where the parties have little prior experience with one another. This is especially true when transactions result in...
Debra Lauterbach, Hung Truong, Tanuj Shah, Lada A....
MOBIHOC
2008
ACM
14 years 7 months ago
Using persistent homology to recover spatial information from encounter traces
In order to better understand human and animal mobility and its potential effects on Mobile Ad-Hoc networks and Delay-Tolerant Networks, many researchers have conducted experiment...
Brenton D. Walker
DSRT
2004
IEEE
13 years 11 months ago
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...
Damien Marshall, Declan Delaney, Séamus McL...
KDD
2010
ACM
215views Data Mining» more  KDD 2010»
13 years 11 months ago
On the quality of inferring interests from social neighbors
This paper intends to provide some insights of a scientific problem: how likely one’s interests can be inferred from his/her social connections – friends, friends’ friends,...
Zhen Wen, Ching-Yung Lin