The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize primitives in a scene to allow efficient execution of intersection operations be...
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Su...
The use of polygonal meshes for the representation of highly complex geometric objects has become the de facto standard in most computer graphics applications. Especially triangle...
We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the art...
Marcel Germann, Alexander Hornung, Richard Keiser,...
Density estimation for observational data plays an integral role in a broad spectrum of applications, e.g. statistical data analysis and information-theoretic image registration. ...
The techniques described in this paper allow multiscale photon-limited image reconstruction methods to be implemented with significantly less computational complexity than previou...