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» A Graphical Approach to Analogue Behavioural Modelling
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STORYTELLING
2007
Springer
14 years 1 months ago
BEcool: Towards an Author Friendly Behaviour Engine
Virtual agents, to be expressive, not only need algorithms for displaying the subtleties of human behaviour, but also require environments and tools so that people can author them....
Nicolas Szilas
MIG
2009
Springer
14 years 1 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
MIG
2009
Springer
14 years 1 months ago
A Predictive Collision Avoidance Model for Pedestrian Simulation
We present a new local method for collision avoidance that is based on collision prediction. In our model, each pedestrian predicts possible future collisions with other pedestrian...
Ioannis Karamouzas, Peter Heil, Pascal van Beek, M...
ICVS
1999
Springer
13 years 11 months ago
Action Reaction Learning: Automatic Visual Analysis and Synthesis of Interactive Behaviour
We propose Action-Reaction Learning as an approach for analyzing and synthesizing human behaviour. This paradigm uncovers causal mappings between past and future events or between...
Tony Jebara, Alex Pentland
USS
2008
13 years 9 months ago
Practical Symmetric Key Cryptography on Modern Graphics Hardware
Graphics processors are continuing their trend of vastly outperforming CPUs while becoming more general purpose. The latest generation of graphics processors have introduced the a...
Owen Harrison, John Waldron