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» A Graphical Approach to Analogue Behavioural Modelling
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PG
2002
IEEE
14 years 21 hour ago
A Simple Layered RGB BRDF Model
Many natural objects, and in general layered materials, have non-linear reflection behaviour along the wavelengths. An accurate representation of phenomena such as interference a...
Xavier Granier, Wolfgang Heidrich
TOG
2012
307views Communications» more  TOG 2012»
11 years 9 months ago
Ghost SPH for animating water
We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from...
Hagit Schechter, Robert Bridson
TIDSE
2004
Springer
14 years 13 days ago
Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative
We describe an interactive narrative system that embodies Object Oriented Prompted Play (O2P2). This means that behaviours, attributes, and crucially stories are attached to object...
Daniel Roberts, Mark Wright
ACRI
2006
Springer
13 years 11 months ago
Merging Cellular Automata for Simulating Surface Effects
This paper describes a model of three-dimensional cellular automata allowing to simulate different phenomena in the fields of computer graphics or image processing. Our method allo...
Stéphane Gobron, Denis Finck, Philippe Even...
MFCS
1997
Springer
13 years 11 months ago
Integrating the Specification Techniques of Graph Transformation and Temporal Logic
The aim of this paper is an integration of graph grammars with different kinds of behavioural constraints, in particular with temporal logic constraints. Since the usual algebraic ...
Reiko Heckel, Hartmut Ehrig, Uwe Wolter, Andrea Co...