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105
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CG
1998
Springer
15 years 8 months ago
From Simple Features to Sophisticated Evaluation Functions
This paper discusses a practical framework for the semi automatic construction of evaluation functions for games. Based on a structured evaluation function representation, a proced...
Michael Buro
149
Voted
CGF
2010
157views more  CGF 2010»
15 years 1 months ago
Non-iterative Second-order Approximation of Signed Distance Functions for Any Isosurface Representation
Signed distance functions (SDF) to explicit or implicit surface representations are intensively used in various computer graphics and visualization algorithms. Among others, they ...
Vladimir Molchanov, Paul Rosenthal, Lars Linsen
138
Voted
EUROGRAPHICS
2010
Eurographics
16 years 23 days ago
Isosurfaces Over Simplicial Partitions of Multiresolution Grids
We provide a simple method that extracts an isosurface that is manifold and intersection-free from a function over an arbitrary octree. Our method samples the function dual to min...
Josiah Manson and Scott Schaefer
115
Voted
AI
2008
Springer
15 years 3 months ago
Graphically structured value-function compilation
Classical work on eliciting and representing preferences over multi-attribute alternatives has attempted to recognize conditions under which value functions take on particularly s...
Ronen I. Brafman, Carmel Domshlak
145
Voted
DIGRA
2003
Springer
15 years 9 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley