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VL
1993
IEEE
159views Visual Languages» more  VL 1993»
13 years 11 months ago
A Visual Logic Programming Language Based on Sets and Partitioning Constraints
This paper presents a new programming language named SPARCL that has four major elements: it is a visual language, it is a logic programming language, it relies on sets to organiz...
Lindsey L. Spratt, Allen L. Ambler
AAAI
2010
13 years 9 months ago
An Approximate Subgame-Perfect Equilibrium Computation Technique for Repeated Games
This paper presents a technique for approximating, up to any precision, the set of subgame-perfect equilibria (SPE) in repeated games with discounting. The process starts with a s...
Andriy Burkov, Brahim Chaib-draa
PPSWR
2004
Springer
14 years 25 days ago
Calendrical Calculations with Time Partitionings and Fuzzy Time Intervals
This paper presents a piece in a big mosaic which consists of formalisms and software packages for representing and reasoning with everyday temporal notions. The kernel of the mosa...
Hans Jürgen Ohlbach
CG
2000
Springer
13 years 12 months ago
Chess Neighborhoods, Function Combination, and Reinforcement Learning
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
Robert Levinson, Ryan Weber
DLOG
2009
13 years 5 months ago
A Combination of Boolean Games with Description Logics for Automated Multi-Attribute Negotiation
Abstract. Multi-attribute negotiation has been extensively studied from a gametheoretic viewpoint. In negotiation settings, utility functions are used to express agent preferences....
Thomas Lukasiewicz, Azzurra Ragone