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AIIDE
2007
13 years 9 months ago
SORTS: A Human-Level Approach to Real-Time Strategy AI
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
Samuel Wintermute, Joseph Xu, John E. Laird
EICS
2009
ACM
14 years 4 days ago
StateStream: a developer-centric approach towards unifying interaction models and architecture
Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
Gerwin de Haan, Frits H. Post
AIMSA
1998
Springer
13 years 11 months ago
A Blackboard Architecture for Guiding Interactive Proofs
The acceptance and usability of current interactive theorem proving environments is, among other things, strongly influenced by the availability of an intelligent default suggestio...
Christoph Benzmüller, Volker Sorge
CHI
2004
ACM
14 years 7 months ago
DiamondSpin: an extensible toolkit for around-the-table interaction
DiamondSpin is a toolkit for the efficient prototyping of and experimentation with multi-person, concurrent interfaces for interactive shared displays. In this paper, we identify ...
Chia Shen, Clifton Forlines, Frédéri...
AVI
2004
13 years 9 months ago
Observing and adapting user behavior in navigational 3D interfaces
In a navigation-oriented interaction paradigm, such as desktop, mixed and augmented virtual reality, recognizing the user needs is a valuable improvement, provided that the system...
Augusto Celentano, Fabio Pittarello