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» A Grid-Enabled Adaptive Problem Solving Environment
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ACMACE
2006
ACM
16 years 20 days ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
186
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ISPA
2005
Springer
16 years 6 days ago
A Generic Approach to Make Structured Peer-to-Peer Systems Topology-Aware
Abstract. With the help of distributed hash tables, the structured peerto-peer system has a short routing path and good extensibility. However, the mismatch between the overlay and...
Tongqing Qiu, Fan Wu, Guihai Chen
OTM
2007
Springer
16 years 25 days ago
Self-healing in Binomial Graph Networks
The number of processors embedded in high performance computing platforms is growing daily to solve larger and more complex problems. However, as the number of components increases...
Thara Angskun, George Bosilca, Jack Dongarra
185
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ICWE
2007
Springer
16 years 26 days ago
Engineering Semantic-Based Interactive Multi-device Web Applications
Abstract. To build high-quality personalized Web applications developers have to deal with a number of complex problems. We look at the growing class of personalized Web Applicatio...
Pieter Bellekens, Kees van der Sluijs, Lora Aroyo,...
ICML
2007
IEEE
16 years 7 months ago
Multi-task reinforcement learning: a hierarchical Bayesian approach
We consider the problem of multi-task reinforcement learning, where the agent needs to solve a sequence of Markov Decision Processes (MDPs) chosen randomly from a fixed but unknow...
Aaron Wilson, Alan Fern, Soumya Ray, Prasad Tadepa...