We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
The cellular wireless market has begun the transition to data centric services including high speed internet access, video, high quality audio, and gaming. Communications technolo...
This paper presents a benchmark for dependablesystems. The benchmark consists of two metrics, number of catastrophic incidents and performance degradation, which are obtained by a...
—This paper proposes HELP://, a simple light-weight protocol that runs over HTTP and is used to disseminate information from a server(s) to its clients during the time of a crisi...
In this article, we present a parallel implementation of a 1024 point Fast Fourier Transform (FFT) operating with a subthreshold supply voltage, which is below the voltage that tur...