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AI
2010
Springer
13 years 4 months ago
Robust solutions to Stackelberg games: Addressing bounded rationality and limited observations in human cognition
How do we build algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human interaction, such...
James Pita, Manish Jain, Milind Tambe, Fernando Or...
ATAL
2008
Springer
13 years 9 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
COMPUTER
2007
135views more  COMPUTER 2007»
13 years 7 months ago
A Language for Human Action
and therefore should be implemented outside the sensory-motor system. This way, meaning for a concept amounts to the content of a symbolic expression, a definition of the concept ...
Gutemberg Guerra-Filho, Yiannis Aloimonos
IVA
2010
Springer
13 years 6 months ago
Interactive Motion Modeling and Parameterization by Direct Demonstration
Abstract. While interactive virtual humans are becoming widely used in education, training and therapeutic applications, building animations which are both realistic and parameteri...
Carlo Camporesi, Yazhou Huang, Marcelo Kallmann
AIS
2007
Springer
13 years 7 months ago
Virtual meeting rooms: from observation to simulation
Much working time is spent in meetings and as a consequence meetings have become the subject of multidisciplinary research. Virtual Meeting Rooms (VMRs) are 3D virtual replicas of ...
Dennis Reidsma, Rieks op den Akker, Rutger Rienks,...