Integrating culture as a parameter into the behavioral models of virtual characters to simulate cultural differences is becoming more and more popular. But do these differences ...
This paper presents a multi-agent framework designed to simulate synthetic humans that properly balance task oriented and social behaviors. The work presented in this paper focuses...
Francisco Grimaldo, Miguel Lozano, Fernando Barber
We present a velocity-based model for realistic collision avoidance among virtual characters. Our approach is elaborated from experimental data and is based on the simple hypothesi...
This paper presents a domain-independent architecture for facilitating visual problem solving between robots or softbots and humans. The architecture denes virtual and human agen...
Abstract. We are interested in understanding and simulating how humans elaborate plans in situations where knowledge is incomplete and how they interact to obtain missing informati...
Alexandre Pauchet, Amal El Fallah-Seghrouchni, Nat...