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GRAPHITE
2003
ACM
14 years 1 months ago
Varying rendering fidelity by exploiting human change blindness
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Kirsten Cater, Alan Chalmers, Colin Dalton
FGR
2004
IEEE
218views Biometrics» more  FGR 2004»
14 years 7 days ago
Affine Correspondence Based Head Pose Estimation for a Sequence of Images by Using a 3D Model
This paper proposes a method of determining human head poses from a sequence of images. The main idea is to use some features in a 3D head model to generate a virtual fronto-paral...
Guoyuan Liang, Hongbin Zha, Hong Liu
GECCO
2005
Springer
116views Optimization» more  GECCO 2005»
14 years 2 months ago
Terrain generation using genetic algorithms
We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
CSCW
2012
ACM
12 years 4 months ago
PicoTales: collaborative authoring of animated stories using handheld projectors
In this article we describe a novel approach to collaborative video authoring using handheld projectors. PicoTales are created by sketching story elements on a projector+phone pro...
Simon Robinson, Matt Jones, Elina Vartiainen, Gary...
DAGM
2003
Springer
14 years 1 months ago
IR Pedestrian Detection for Advanced Driver Assistance Systems
Abstract. This paper describes a system for pedestrian detection in infrared images implemented and tested on an experimental vehicle. A specific stabilization procedure is applie...
Massimo Bertozzi, Alberto Broggi, M. Carletti, Ale...