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ICPR
2010
IEEE
13 years 4 months ago
A Framework for Hand Gesture Recognition and Spotting Using Sub-gesture Modeling
Hand gesture interpretation is an open research problem in Human Computer Interaction (HCI), which involves locating gesture boundaries (Gesture Spotting) in a continuous video se...
Manavender R. Malgireddy, Jason J. Corso, Sriranga...
CVIU
2006
162views more  CVIU 2006»
13 years 7 months ago
Unsupervised scene analysis: A hidden Markov model approach
This paper presents a new approach to scene analysis, which aims at extracting structured information from a video sequence using directly low-level data. The method models the se...
Manuele Bicego, Marco Cristani, Vittorio Murino
ICASSP
2008
IEEE
14 years 1 months ago
Multi-feature vector flow for active contour tracking
In order to achieve both fast tracking and accurate object extraction, we present in this paper an original real-time active contour method, incorporating different feature maps i...
Joanna I. Olszewska, Christophe De Vleeschouwer, B...
EUROGRAPHICS
2010
Eurographics
14 years 2 months ago
Articulated Billboards for Video-based Rendering
We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the art...
Marcel Germann, Alexander Hornung, Richard Keiser,...
CGF
2010
218views more  CGF 2010»
13 years 7 months ago
Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but re...
Juyong Zhang, Chunlin Wu, Jianfei Cai, Jianmin Zhe...