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VRML
2004
ACM
14 years 3 months ago
A VRML97-X3D extension for massive scenery management in virtual worlds
In this paper we present a VRML97-X3D extension to describe precomputed visibility relationships in the context of progressive transmission as well as real time visualization of m...
Jean-Eudes Marvie, Kadi Bouatouch
ATAL
2008
Springer
13 years 11 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
FGCS
2007
142views more  FGCS 2007»
13 years 9 months ago
Fault tolerant high performance Information Services for dynamic collections of Grid and Web services
Abstract. E-Science Semantic Grids can often be thought of as dynamic collection of semantic subgrids where each subgrid is a collection of modest number of services that assembled...
Mehmet S. Aktas, Geoffrey Fox, Marlon E. Pierce
GECCO
2010
Springer
194views Optimization» more  GECCO 2010»
14 years 2 months ago
Fitting multi-planet transit models to photometric time-data series by evolution strategies
In this paper we present the application of an evolution strategy to the problem of detecting multi-planet transit events in photometric time-data series. Planetary transits occur...
Andreas M. Chwatal, Günther R. Raidl, Michael...
NETWORKING
2008
13 years 11 months ago
Network Performance Assessment Using Adaptive Traffic Sampling
Multimedia and real-time services are spreading all over the Internet. The delivery quality of such contents is closely related to its network performance, for example in terms suc...
René Serral-Gracià, Albert Cabellos-...