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NETGAMES
2005
ACM
14 years 1 months ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
HPDC
2009
IEEE
14 years 2 months ago
Exploring data reliability tradeoffs in replicated storage systems
This paper explores the feasibility of a cost-efficient storage architecture that offers the reliability and access performance characteristics of a high-end system. This architec...
Abdullah Gharaibeh, Matei Ripeanu
EDUTAINMENT
2009
Springer
14 years 2 months ago
Game-Like Simulations for Online Adaptive Learning: A Case Study
Serious games are becoming a powerful tool in education. However, there are still open issues needing further research to generalize the use of videogames and game-like simulations...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
JSA
2006
86views more  JSA 2006»
13 years 7 months ago
The design and utility of the ML-RSIM system simulator
Execution-driven simulation has become the primary method for evaluating architectural techniques as it facilitates rapid design space exploration without the cost of building pro...
Lambert Schaelicke, Michael Parker
MICRO
1994
IEEE
85views Hardware» more  MICRO 1994»
13 years 11 months ago
A high-performance microarchitecture with hardware-programmable functional units
This paper explores a novel way to incorporate hardware-programmable resources into a processor microarchitecture to improve the performance of general-purpose applications. Throu...
Rahul Razdan, Michael D. Smith