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ACMACE
2006
ACM
14 years 1 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 1 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
CHI
2009
ACM
14 years 8 months ago
Simulated augmented reality windshield display as a cognitive mapping aid for elder driver navigation
A common effect of aging is decline in spatial cognition. This is an issue for all elders, but particularly for elder drivers. To address this driving issue, we propose a novel co...
Seungjun Kim, Anind K. Dey
DOCENG
2008
ACM
13 years 9 months ago
Enabling adaptive time-based web applications with SMIL state
In this paper we examine adaptive time-based web applications (or presentations). These are interactive presentations where time dictates the major structure, and that require int...
Jack Jansen, Dick C. A. Bulterman
MIR
2010
ACM
217views Multimedia» more  MIR 2010»
14 years 27 days ago
Feature selection for content-based, time-varying musical emotion regression
In developing automated systems to recognize the emotional content of music, we are faced with a problem spanning two disparate domains: the space of human emotions and the acoust...
Erik M. Schmidt, Douglas Turnbull, Youngmoo E. Kim