Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
In this paper we propose a high-level description of the behavior of digital systems. Behaviors are specified with a graphical synchronous model: “SyncCharts”. SyncCharts supp...
Hair-to-hair interaction is often ignored in human hair modeling, due to its computational and algorithmic complexity. In this paper, we present our experimental approach to simul...
Behavior generation in humans and animals usually employs a combination of bottom-up and top-down patterns. Most available robotic architectures utilize either bottom-up or top-dow...
—With the development of on-line forum technology and the pervasive participation of the public, the Human Flesh Search is becoming an arising phenomenon which makes a great impa...