The selection of the action to do next is one of the central problems faced by autonomous agents. In AI, three approaches have been used to address this problem: the programming-b...
This paper describes lessons learned in developing the linguistic, cognitive, emotional, and gestural models underlying virtual human behavior in a training application designed t...
Robert C. Hubal, Geoffrey A. Frank, Curry I. Guinn
We present a new approach for realistic visio-haptic simulation of nonlinear and viscoelastic behavior of an organ tissue using a particle model. The spring and damper coefficients...
The UML as standardized language for visual object-oriented modeling allows to capture the requirements as well as the structure and behavior of complex software systems. With the ...
Success of 3D applications on the Web inherently depends on object behavior and interaction. Current Web3D formats often fall short in supporting behavior modeling. This paper int...