One of the fundamental challenges of recognizing actions is accounting for the variability that arises when arbitrary cameras capture humans performing actions. In this paper, we ...
Automatically understanding human actions from video sequences is a very challenging problem. This involves the extraction of relevant visual information from a video sequence, re...
This paper describes a general methodology for automated recognition of complex human activities. The methodology uses a context-free grammar (CFG) based representation scheme to ...
Accounting for human activity through physics does not require anything more than a switch of mind. Objectivity needs first to be recognized as an epistemological principle that s...
—In this paper we report about the use of computer generated affect to control body and mind of cognitively modeled virtual characters. We use the computational model of affect A...