— This paper addresses recognition of human actions under view changes. We explore self-similarities of action sequences over time and observe the striking stability of such meas...
Imran N. Junejo, Emilie Dexter, Ivan Laptev, Patri...
Online virtual worlds such as Second Life provide a rich medium for unstructured human interaction in a shared simulated 3D environment. However, many human interactions take place...
Abstract: Enterprises are socio technical systems whose management involves multiple stakeholders each demanding for a distinct perspective on the enterprise. A large number of mod...
This paper presents a novel motion localization approach for recognizing actions and events in real videos. Examples include StandUp and Kiss in Hollywood movies. The challenge ca...
■ Goal pursuit in humans sometimes involves approaching unpleasant and avoiding pleasant stimuli, such as when a dieter chooses to eat vegetables (although he does not like them...