We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
Gesture recognition is becoming a more common interaction tool in the fields of ubiquitous and wearable computing. Designing a system to perform gesture recognition, however, can...
Tracy L. Westeyn, Helene Brashear, Amin Atrash, Th...
Curated databases are databases that are populated and updated with a great deal of human effort. Most reference works that one traditionally found on the reference shelves of li...
Agents are intended to interact in open systems where the knowledge about others (reputation) is incomplete and uncertain. Also, this knowledge about other agents is subjective si...
A fundamental task in multi-agent systems is matchmaking, which is to retrieve and classify service descriptions of agents that (best) match a given service request. Several approa...