Sciweavers

3505 search results - page 691 / 701
» A Language for Human Action
Sort
View
SI3D
2003
ACM
14 years 23 days ago
Perceptually guided simplification of lit, textured meshes
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
ICMI
2003
Springer
166views Biometrics» more  ICMI 2003»
14 years 21 days ago
Georgia tech gesture toolkit: supporting experiments in gesture recognition
Gesture recognition is becoming a more common interaction tool in the fields of ubiquitous and wearable computing. Designing a system to perform gesture recognition, however, can...
Tracy L. Westeyn, Helene Brashear, Amin Atrash, Th...
ERCIMDL
2009
Springer
177views Education» more  ERCIMDL 2009»
14 years 4 days ago
Curated Databases
Curated databases are databases that are populated and updated with a great deal of human effort. Most reference works that one traditionally found on the reference shelves of li...
Peter Buneman
AGENTS
2001
Springer
14 years 16 hour ago
A fuzzy model of reputation in multi-agent systems
Agents are intended to interact in open systems where the knowledge about others (reputation) is incomplete and uncertain. Also, this knowledge about other agents is subjective si...
Javier Carbo Rubiera, José M. Molina L&oacu...
DAWAK
2001
Springer
14 years 7 hour ago
Matchmaking for Structured Objects
A fundamental task in multi-agent systems is matchmaking, which is to retrieve and classify service descriptions of agents that (best) match a given service request. Several approa...
Thomas Eiter, Daniel Veit, Jörg P. Mülle...