A rational P2P node may decide not to provide a particular resource or to provide it with degraded quality. If nodes are very likely to behave this way, or if the failure of an P2...
Andrew Roczniak, Abdulmotaleb El-Saddik, Ross Kouh...
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
With the grown popularity of the Internet and the increasing use of business and multimedia applications the users' demand for higher and more predictable quality of service ...
We present a simple, efficient, and secure multicast protocol with copyright protection in an open and insecure network environment. There is a wide variety of multimedia applicat...
This paper presents a multicast approach to shared virtual worlds. A shared VRML world is described with integrated spatial audio in a freeware VRML browser. An implementation in ...
John L. Robinson, John A. Stewart, Isabelle Labb&e...