Data-driven haptic rendering requires processing of raw recorded signals, which leads to high computational effort for large datasets. To achieve real-time performance, one possib...
Abstract. In this paper, we address the problem of tracking the temporal evolution of arbitrary shapes observed in multi-camera setups. This is motivated by the ever growing number...
We propose a technique for performing view-dependent geometry and topology simplifications for level-of-detailbased renderings of large models. The algorithm proceeds by preproces...
In this paper, we propose a cascaded version of the online boosting algorithm to speed-up the execution time and guarantee real-time performance even when employing a large number ...
Ingrid Visentini, Lauro Snidaro, Gian Luca Foresti
Most image understanding algorithms begin with the extraction of information thought to be relevant to the particular task. This is commonly known as feature extraction and has, u...