Sciweavers

25 search results - page 3 / 5
» A Life Cycle Model of Virtual Communities
Sort
View
CORR
2007
Springer
97views Education» more  CORR 2007»
13 years 9 months ago
IRVO: an Interaction Model for designing Collaborative Mixed Reality systems
This paper presents an interaction model adapted to mixed reality environments known as IRVO (Interacting with Real and Virtual Objects). IRVO aims at modeling the interaction bet...
René Chalon, Bertrand T. David
DICTA
2003
13 years 10 months ago
A Virtual Environment to Simulate the Experience of Psychosis
Abstract. Psychosis is a mental disorder that affects 1–2% of the population at some point in their lives. One of the main causes of psychosis is the mental illness schizophreni...
Jasmine Banks, Jennifer Tichon, Geoffery Ericksson...
ALIFE
1999
13 years 8 months ago
The Creatures Global Digital Ecosystem
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Dave Cliff, Stephen Grand
HCI
2009
13 years 6 months ago
Acquiring a Physical World and Serving Its Mirror World Simultaneously
A mirror world, which is a virtual space modeling a physical space, attracts enormous interests from VR community recently. Various applications such as Second Life, Google Earth a...
Sengpyo Hong, Jong-gil Ahn, Heedong Ko, Jinwook Ki...
ECAL
2007
Springer
14 years 3 months ago
A Computational System for Investigating Chemotaxis-Based Cell Aggregation
Abstract. We have developed a software system that simulates chemotaxis-based cell aggregation in 2D. The model implemented within the system consists of such cell behaviors as che...
Manolya Eyiyurekli, Peter I. Lelkes, David E. Bree...