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» A Linear Metalanguage for Concurrency
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SIGSOFT
2007
ACM
14 years 8 months ago
Programming asynchronous layers with CLARITY
Asynchronous systems components are hard to write, hard to reason about, and (not coincidentally) hard to mechanically verify. In order to achieve high performance, asynchronous c...
Prakash Chandrasekaran, Christopher L. Conway, Jos...
PLDI
2010
ACM
14 years 4 months ago
Pacer: Proportional Detection of Data Races
Data races indicate serious concurrency bugs such as order, atomicity, and sequential consistency violations. Races are difficult to find and fix, often manifesting only in deploy...
Michael D. Bond, Katherine E. Coons, Kathryn S. Mc...
CCGRID
2006
IEEE
14 years 1 months ago
Component-Based Modeling, Analysis and Animation
Component-based software construction is widely used in a variety of applications, from embedded environments to grid computing. However, errors in these applications and systems ...
Jeff Kramer
INFOCOM
2006
IEEE
14 years 1 months ago
The Complexity of Connectivity in Wireless Networks
— We define and study the scheduling complexity in wireless networks, which expresses the theoretically achievable efficiency of MAC layer protocols. Given a set of communicati...
Thomas Moscibroda, Roger Wattenhofer
NETGAMES
2005
ACM
14 years 1 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...