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JSAC
2007
139views more  JSAC 2007»
13 years 7 months ago
Reverse-Engineering MAC: A Non-Cooperative Game Model
— This paper reverse-engineers backoff-based random-access MAC protocols in ad-hoc networks. We show that the contention resolution algorithm in such protocols is implicitly part...
Jang-Won Lee, Ao Tang, Jianwei Huang, Mung Chiang,...
SIAMREV
2010
170views more  SIAMREV 2010»
13 years 2 months ago
Network Properties Revealed through Matrix Functions
The newly emerging field of Network Science deals with the tasks of modelling, comparing and summarizing large data sets that describe complex interactions. Because pairwise affin...
Ernesto Estrada, Desmond J. Higham
CHI
2004
ACM
14 years 8 months ago
Using heuristics to evaluate the playability of games
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Pla...
Heather Desurvire, Martin Caplan, Jozsef A. Toth
WSC
2007
13 years 10 months ago
How to synthesize nets from languages: a survey
In this paper we present a survey on methods for the synthesis of Petri nets from behavioral descriptions given as languages. We consider place/transition Petri nets, elementary P...
Robert Lorenz, Sebastian Mauser, Gabriel Juh&aacut...
CVIU
2004
143views more  CVIU 2004»
13 years 7 months ago
Shape matching of partially occluded curves invariant under projective transformation
This paper describes a method to identify partially occluded shapes which are randomly oriented in 3D space. The goal is to match the object contour present in an image with an ob...
Carlos Orrite, José Elías Herrero Ja...