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» A Logic for Reasoning About Game Strategies
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IJCAI
2003
13 years 8 months ago
The Concurrent, Continuous FLUX
FLUX belongs to the high-level programming languages for cognitive agents that have been developed in recent years. Based on the established, general action representation formali...
Yves Martins
CORR
2011
Springer
164views Education» more  CORR 2011»
12 years 11 months ago
Online Strategies for Intra and Inter Provider Service Migration in Virtual Networks
Network virtualization allows one to build dynamic distributed systems in which resources can be dynamically allocated at locations where they are most useful. In order to fully e...
Dushyant Arora, Marcin Bienkowski, Anja Feldmann, ...
LCN
2007
IEEE
14 years 1 months ago
A Game-Theoretic Framework for Bandwidth Attacks and Statistical Defenses
Abstract—We introduce a game-theoretic framework for reasoning about bandwidth attacks, a common form of distributed denial of service (DDoS) attacks. In particular, our traffic...
Mark E. Snyder, Ravi Sundaram, Mayur Thakur
CRV
2005
IEEE
198views Robotics» more  CRV 2005»
14 years 1 months ago
Analysis of Player Actions in Selected Hockey Game Situations
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Fahong Li, Robert J. Woodham
TARK
2007
Springer
14 years 1 months ago
A normal simulation of coalition logic and an epistemic extension
In this paper we show how coalition logic can be reduced to the fusion of a normal modal STIT logic for agency and a standard normal temporal logic for discrete time, and how this...
Jan Broersen, Andreas Herzig, Nicolas Troquard