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» A Logic for Reasoning About Game Strategies
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AAAI
1990
13 years 8 months ago
An Approach to Reasoning About Continuous Change for Applications in Planning
There are many planning applications that require an agent to coordinate its activities with processes that change continuously over time. Several proposals have been made for com...
Thomas Dean, Greg Siegle
JCP
2007
118views more  JCP 2007»
13 years 7 months ago
Tutoring an Entire Game with Dynamic Strategy Graphs: The Mixed-Initiative Sudoku Tutor
Abstract— In this paper, we develop a mixed-initiative intelligent tutor for the game of Sudoku called MITS. We begin by developing a characterization of the strategies used in S...
Allan Caine, Robin Cohen
AAAI
2007
13 years 10 months ago
On the Reasoning Patterns of Agents in Games
What reasoning patterns do agents use to choose their actions in games? This paper studies this question in the context of Multi-Agent Influence Diagrams (MAIDs). It defines sev...
Avi Pfeffer, Ya'akov Gal
WWW
2004
ACM
14 years 8 months ago
An agent system reasoning about the web and the user
The paper describes some innovations related to the ongoing work on the GSA prototype, an integrated information retrieval agent. In order to improve the original system effective...
Giovambattista Ianni, Francesco Ricca, Francesco C...
AIIDE
2007
13 years 10 months ago
SORTS: A Human-Level Approach to Real-Time Strategy AI
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
Samuel Wintermute, Joseph Xu, John E. Laird