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» A Logic for Reasoning About Game Strategies
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AIIDE
2008
13 years 9 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
FSTTCS
2009
Springer
13 years 11 months ago
Synthesis of Finite-state and Definable Winning Strategies
ABSTRACT. Church's Problem asks for the construction of a procedure which, given a logical specification on sequence pairs, realizes for any input sequence I an output sequen...
Alexander Rabinovich
ATAL
2008
Springer
13 years 9 months ago
Modelling coalitions: ATL + argumentation
In the last few years, argumentation frameworks have been successfully applied to multi agent systems. Recently, argumentation has been used to provide a framework for reasoning a...
Nils Bulling, Jürgen Dix, Carlos Iván ...
ATAL
2006
Springer
13 years 11 months ago
Temporal qualitative coalitional games
Qualitative Coalitional Games (QCGs) are a version of coalitional games in which an agent's desires are represented as goals which are either satisfied or unsatisfied, and ea...
Thomas Ågotnes, Wiebe van der Hoek, Michael ...
ICFP
2010
ACM
13 years 8 months ago
The impact of higher-order state and control effects on local relational reasoning
Reasoning about program equivalence is one of the oldest problems in semantics. In recent years, useful techniques have been developed, based on bisimulations and logical relation...
Derek Dreyer, Georg Neis, Lars Birkedal