Merging and splitting source code artifacts is a common activity during the lifespan of a software system; as developers rethink the essential structure of a system or plan for a ...
One of the major bottlenecks in conceptual engineering design is the pure amount of design information which the design engineer needs to take into consideration. Furthermore, the ...
In the course of acquiring knowledge about layouts and maps spatial information can undergo considerable changes and distortions, which systematically affect knowledge-based judgme...
A General Game Player is a system that can play previously unknown games given nothing but their rules. The Game Description Language (GDL) has been developed as a highlevel knowl...
We present a general theory for the use of negative premises in the rules of Transition System Specifications (TSSs). We formulate a criterion that should be satisfied by a TSS in ...