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AIED
2005
Springer
14 years 1 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
SAC
2004
ACM
14 years 1 months ago
An improved hybrid genetic algorithm for the generalized assignment problem
We consider the generalized assignment problem in which the objective is to find a minimum cost assignment of a set of jobs to a set of agents subject to resource constraints. Th...
Harald Feltl, Günther R. Raidl
IFIP
2004
Springer
14 years 1 months ago
Truthful Mechanisms for Generalized Utilitarian Problems
In this paper we investigate extensions of the well-known Vickrey-Clarke-Groves (VCG) mechanisms to problems whose objective function is not utilitarian and whose agents’ utiliti...
Giovanna Melideo, Paolo Penna, Guido Proietti, Rog...
ISER
2004
Springer
115views Robotics» more  ISER 2004»
14 years 1 months ago
Dynamic Virtual Fences for Controlling Cows
A virtual fence is created by applying an aversive stimulus to an animal when it approaches a predefined boundary. It is implemented by a small animal-borne computer system with a...
Zack J. Butler, Peter I. Corke, Ronald A. Peterson...
MABS
2004
Springer
14 years 1 months ago
Extending Time Management Support for Multi-agent Systems
Time management is essential when simulating multi-agent systems (MASs) as it allows consistent and repeatable simulation runs. So far, time management lacks support to express the...
Alexander Helleboogh, Tom Holvoet, Danny Weyns, Yo...