This special issue describes a number of applications that utilize lifelike characters that teach indirectly, by playing some role in a social interaction with a user. The design ...
In this paper we present our current work on an embodied conversational agent for training medical bad news conversations and discuss the inspiration gained from previous work of o...
To create realistic and expressive virtual humans, we need to develop better models of the processes and dynamics of human emotions and expressions. A first step in this effort is...