Liveness temporal properties state that something “good” eventually happens, e.g., every request is eventually granted. In Linear Temporal Logic (LTL), there is no a priori bo...
The model checking problem for finite-state open systems (module checking) has been extensively studied in the literature, both in the context of environments with perfect and imp...
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Maintaining integrity, consistency, and enforcing conformance in architectures of large-scale systems requires specification and enforcement of many different forms of structural...
In this paper we take advantage of the concepts developed for centralized module management, such as dynamic loading and unloading of modules, and show how they can be used to supp...
Jan S. Rellermeyer, Gustavo Alonso, Timothy Roscoe