In computer games, one or more groups of units need to move from one location to another as quickly as possible. If there is only one group, then it can be solved efficiently as a ...
Marjan van den Akker, Roland Geraerts, Han Hoogeve...
We study a problem of path planning for a group of robots in this paper. The problem is stated as a finding of spatial-temporal paths through which the robots can go from their ini...
We present an approach for solving the path planning problem for a mobile robot operating in an unknown, three dimensional environment containing obstacles of arbitrary shape. The...
Kiriakos N. Kutulakos, Vladimir J. Lumelsky, Charl...
This paper discusses a novel approach to combining human and machine intelligence in teleoperation of 6 degree of freedom (DOF) arm manipulators. Two algorithms are presented that...
We introduce a new approach to the problem of collision detection between a rotating milling-cutter of an NC-machine and a model of a solid workpiece, as the rotating cutter conti...
Ron Wein, Oleg Ilushin, Gershon Elber, Dan Halperi...