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EUROGRAPHICS
2010
Eurographics
13 years 8 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
CVPR
2010
IEEE
13 years 5 months ago
Visual classification with multi-task joint sparse representation
We address the problem of computing joint sparse representation of visual signal across multiple kernel-based representations. Such a problem arises naturally in supervised visual...
Xiaotong Yuan, Shuicheng Yan
IPPS
2002
IEEE
14 years 17 days ago
Fast Inductance Extraction of Large VLSI Circuits
Accurate estimation of signal delay is critical to the design and verification of VLSI circuits. At very high frequencies, signal delay in circuits with small feature sizes is do...
Hemant Mahawar, Vivek Sarin, Weiping Shi
SIGGRAPH
2010
ACM
14 years 4 days ago
Image deblurring using inertial measurement sensors
We present a deblurring algorithm that uses a hardware attachment coupled with a natural image prior to deblur images from consumer cameras. Our approach uses a combination of ine...
Neel Joshi, Sing Bing Kang, C. Lawrence Zitnick, R...
CGF
2010
82views more  CGF 2010»
13 years 7 months ago
Poisson-Based Weight Reduction of Animated Meshes
While animation using barycentric coordinates or other automatic weight assignment methods has become a popular method for shape deformation, the global nature of the weights limi...
Eric Landreneau, Scott Schaefer