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ICC
2007
IEEE
161views Communications» more  ICC 2007»
15 years 10 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
UIST
1998
ACM
15 years 8 months ago
Informative Things: How to Attach Information to the Real World
We describe a new method and implementation for managing information through the use of physical objects. In today’s networked world, the trend is toward working in a global vir...
Rob Barrett, Paul P. Maglio
AGENTS
2000
Springer
15 years 8 months ago
Open Source, Standards and Scaleable Agencies
Numerous agencies and agent systems are being developed or portrayed as vehicles to deliver novel types of e-commerce services to users. However service agents in one agency are p...
Stefan Poslad, Phil Buckle, Rob Hadingham
OSDI
2008
ACM
16 years 4 months ago
Carnegie Mellon's CyDAT: Harnessing a Wide Array of Telemetry Data to Enhance Distributed System Diagnostics
The number and complexity of distributed applications has exploded, and to-date, each has had to create its own method for providing diagnostic tools and performance metrics. Thes...
Chas DiFatta, Mark Poepping, Daniel V. Klein
MIDDLEWARE
2004
Springer
15 years 9 months ago
A hierarchical process execution support for grid computing
Grid is an emerging infrastructure used to share resources among virtual organizations in a seamless manner and to provide breakthrough computing power at low cost. Nowadays there...
Fábio R. L. Cicerre, Edmundo Roberto Mauro ...