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CLUSTER
2008
IEEE
15 years 4 months ago
Translating Service Level Objectives to lower level policies for multi-tier services
Service providers and their customers agree on certain quality of service guarantees through Service Level Agreements (SLA). An SLA contains one or more Service Level Objectives (S...
Yuan Chen, Subu Iyer, Xue Liu, Dejan S. Milojicic,...
IJAMC
2008
85views more  IJAMC 2008»
15 years 4 months ago
Scalable reputation management with trustworthy user selection for P2P MMOGs
: Recent research on Peer-to-Peer Massively Multiplayer Online Games (P2P MMOGs) has tried to find more scalable and affordable solutions to build virtual environments via the reso...
Guan-Yu Huang, Shun-Yun Hu, Jehn-Ruey Jiang
NETGAMES
2004
ACM
15 years 9 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
SIGITE
2004
ACM
15 years 9 months ago
The use of MUPPETS in an introductory java programming course
“The Multi-User Programming Pedagogy for Enhancing Traditional Study” (MUPPETS) system has been under development at RIT for the last three years. This multi-user environment ...
Kevin J. Bierre, Andrew M. Phelps
COMCOM
2006
62views more  COMCOM 2006»
15 years 4 months ago
Self-monitoring of wireless sensor networks
This paper presents an efficient distributed self-monitoring mechanism for a class of wireless sensor networks used for monitoring and surveillance. In these applications, it is i...
Chih-fan Hsin, Mingyan Liu