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ACMACE
2006
ACM
15 years 10 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
HPCN
2000
Springer
15 years 8 months ago
A Java-Based Parallel Programming Support Environment
The Java programming language and environment is stimulating new research activities in many areas of computing, not the least of which is parallel computing. Parallel techniques ...
Kenneth A. Hawick, Heath A. James
ICAC
2008
IEEE
15 years 11 months ago
Enabling Autonomic Meta-Scheduling in Grid Environments
Grid computing supports workload execution on computing resources that are shared across a set of collaborative organizations. At the core of workload management for Grid computin...
Yanbin Liu, Seyed Masoud Sadjadi, Liana Fong, Ivan...
ICUMT
2009
15 years 2 months ago
Some considerations on the design of a P2P infrastructure for massive simulations
Massive Multiuser Virtual Environments (MMVEs) are rapidly expanding both in the number of users and complexity of interactions. Their needs of computational resources offer new ch...
Gennaro Cordasco, Rosario De Chiara, Ugo Erra, Vit...
VR
2003
IEEE
139views Virtual Reality» more  VR 2003»
15 years 9 months ago
Combining Head-Mounted and Projector-Based Displays for Surgical Training
We introduce and present preliminary results for a hybrid display system combining head-mounted and projector-based displays. Our work is motivated by a surgical training applicat...
Kok-Lim Low, Adrian Ilie, Greg Welch, Anselmo Last...