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» A Method of Shading and Shadowing in Image-Based Rendering
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CGF
2011
13 years 18 hour ago
A Sparse Parametric Mixture Model for BTF Compression, Editing and Rendering
Bidirectional texture functions (BTFs) represent the appearance of complex materials. Three major shortcomings with BTFs are the bulky storage, the difficulty in editing and the ...
Hongzhi Wu, Julie Dorsey, Holly E. Rushmeier
SI3D
2010
ACM
14 years 1 months ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher
EGH
2004
Springer
14 years 1 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
RT
2004
Springer
14 years 1 months ago
A Self-Shadow Algorithm for Dynamic Hair using Density Clustering
Self-shadowing is an important factor in the appearance of hair and fur. In this paper we present a new rendering algorithm to accurately compute shadowed hair at interactive rate...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...
PG
2002
IEEE
14 years 1 months ago
Estimation of Multiple Directional Light Sources for Synthesis of Mixed Reality Images
We present a new method for the detection and estimation of multiple directional illuminants, using a single image of any object with known geometry and Lambertian reflectance. W...
Yang Wang, Dimitris Samaras