Sciweavers

695 search results - page 49 / 139
» A Methodology for the Design of Courses in Information Syste...
Sort
View
VR
2007
IEEE
195views Virtual Reality» more  VR 2007»
14 years 2 months ago
Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications
A challenge in presenting augmenting information in outdoor augmented reality (AR) settings lies in the broad range of uncontrollable environmental conditions that may be present,...
Joseph L. Gabbard, J. Edward Swan II, Deborah Hix,...
AVI
2006
13 years 9 months ago
An integrated task-based framework for the design and evaluation of visualizations to support preferential choice
In previous work, we proposed ValueCharts, a set of visualizations and interactive techniques to support the inspection of linear models of preferences. We now identify the need t...
Jeanette Bautista, Giuseppe Carenini
MLMI
2005
Springer
14 years 1 months ago
Generic Dialogue Modeling for Multi-application Dialogue Systems
We present a novel approach to developing interfaces for multi-application dialogue systems. The targeted interfaces allow transparent switching between a large number of applicati...
Trung H. Bui, Job Zwiers, Anton Nijholt, Mannes Po...
MM
2004
ACM
174views Multimedia» more  MM 2004»
14 years 1 months ago
Speech, ink, and slides: the interaction of content channels
In this paper, we report on an empirical exploration of digital ink and speech usage in lecture presentation. We studied the video archives of five Master’s level Computer Scien...
Richard J. Anderson, Crystal Hoyer, Craig Prince, ...
IE
2007
13 years 9 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee