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ICSE
2010
IEEE-ACM
13 years 6 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
JUCS
2007
80views more  JUCS 2007»
13 years 8 months ago
Higher-Order Lazy Functional Slicing
: Program slicing is a well known family of techniques intended to identify and isolate code fragments which depend on, or are depended upon, specific program entities. This is pa...
Nuno F. Rodrigues, Luís Soares Barbosa
SELMAS
2004
Springer
14 years 2 months ago
A Generative Approach for Multi-agent System Development
The development of Multi-Agent Systems (MASs) involves special concerns, such as interaction, adaptation, autonomy, among others. Many of these concerns are overlapping, crosscut e...
Uirá Kulesza, Alessandro F. Garcia, Carlos ...
AVI
2004
13 years 10 months ago
ValueCharts: analyzing linear models expressing preferences and evaluations
In this paper we propose ValueCharts, a set of visualizations and interactive techniques intended to support decision-makers in inspecting linear models of preferences and evaluat...
Giuseppe Carenini, John Loyd
XPU
2005
Springer
14 years 2 months ago
An Eclipse Plugin to Support Agile Reuse
Reuse in an Agile context is largely an unexplored research topic. On the surface, these two software engineering techniques would appear to be incompatible due to contradictory pr...
Frank McCarey, Mel Ó Cinnéide, Nicho...