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» A Mobile Device as User Interface for Wearable Applications
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ENGL
2007
179views more  ENGL 2007»
15 years 5 months ago
Wearable Real-Time Stereo Vision for the Visually Impaired
— Visually impaired find their navigation difficult as they often lack the needed information for bypassing obstacles and hazards. Electronic Travel Aids (ETAs) are devices that ...
G. Balakrishnan, G. Sainarayanan, R. Nagarajan, Sa...
APNOMS
2008
Springer
15 years 7 months ago
User-Centric Prediction for Battery Lifetime of Mobile Devices
Today, mobile devices are being used for various applications such as making voice/video calls, browsing Internet and so on. The operating time and battery consumption spent in tho...
Joon-Myung Kang, Chang-Keun Park, Sin-Seok Seo, Mi...
CHI
2006
ACM
16 years 6 months ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...
ACNS
2009
Springer
142views Cryptology» more  ACNS 2009»
16 years 14 days ago
Secure Pairing of "Interface-Constrained" Devices Resistant against Rushing User Behavior
Abstract. “Secure Device Pairing” is the process of bootstrapping secure communication between two devices over a short- or medium-range wireless channel (such as Bluetooth, Wi...
Nitesh Saxena, Md. Borhan Uddin
CHI
2002
ACM
16 years 6 months ago
Specifying preferences based on user history
Many applications require users to specify preferences. We support users in this task by letting them define preferences relative to their personal history or that of other users....
Loren G. Terveen, Jessica McMackin, Brian Amento, ...