The pervasive usage of mobile devices and wireless networking support have enabled more and more Internet streaming services to all kinds of heterogeneous mobile devices. However,...
The purpose of this workshop is to identify various issues that are pertinent to the development and delivery of content in the context of mobile devices. The workshop will focus ...
This paper analyzes the retrospective stories of a four person team responsible for developing a new computer game for mobile phones. Our theorizing is based on an in-depth, two y...
Mobile Augmented Reality System (MARS) based elearning environments equip a learner with a mobile wearable see-through display that interacts with training/learning software. MARS...
This paper describes two self-optimisation techniques that have been employed in the design of two exemplar agent-based mobile computing systems, namely Gullivers Genie and the Ag...
Rem W. Collier, Michael J. O'Grady, Gregory M. P. ...