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FLAIRS
2004
13 years 9 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
DALT
2005
Springer
14 years 1 months ago
Agent-Oriented Programming with Underlying Ontological Reasoning
Developing applications that make effective use of machine-readable knowledge sources as promised by the Semantic Web vision is attracting much of current research interest; this v...
Álvaro F. Moreira, Renata Vieira, Rafael H....
AUTOMATICA
2007
124views more  AUTOMATICA 2007»
13 years 7 months ago
Motion planning in uncertain environments with vision-like sensors
In this work we present a methodology for intelligent path planning in an uncertain environment using vision like sensors, i.e., sensors that allow the sensing of the environment ...
Suman Chakravorty, John L. Junkins
AAAI
1996
13 years 9 months ago
Supporting Performance and Configuration Management of GTE Cellular Networks
GTE Laboratories, in cooperation with GTE Mobilnet, has developed and deployed PERFFEX (PERFormance Expert), an intelligent system for performance and configuration management of ...
Ming Tan, Carol Lafond, Gabriel Jakobson, Gary You...
AROBOTS
2007
159views more  AROBOTS 2007»
13 years 7 months ago
Structure-based color learning on a mobile robot under changing illumination
— A central goal of robotics and AI is to be able to deploy an agent to act autonomously in the real world over an extended period of time. To operate in the real world, autonomo...
Mohan Sridharan, Peter Stone