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CHI
2006
ACM
14 years 8 months ago
Interaction in creative tasks
The design of tools for creative activities affects the creative processes and output of users. In this paper we consider how an understanding of creative interaction can inform t...
Tim Coughlan, Peter Johnson
CHI
2006
ACM
14 years 8 months ago
The springboard: multiple modes in one spring-loaded control
Modes allow a few inputs to invoke many operations, yet if a user misclassifies or forgets the state of a system, modes can result in errors. Spring-loaded modes (quasimodes) main...
Edward Cutrell, François Guimbretièr...
CHI
2006
ACM
14 years 8 months ago
Co-authoring with structured annotations
Most co-authoring tools support basic annotations, such as edits and comments that are anchored at specific locations in the document. However, they do not support metacommentary ...
Qixing Zheng, Kellogg S. Booth, Joanna McGrenere
CHI
2006
ACM
14 years 8 months ago
Reality testing: HCI challenges in non-traditional environments
Non-traditional environments often change rapidly without forewarning, are difficult or impossible to control, and have other environmental and operational constraints that cannot...
Gisele Bennett, Gitte Lindgaard, Bruce Tsuji, Kay ...
CHI
2006
ACM
14 years 8 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
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