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» A Model for Multiple Outcomes Games
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ISPE
2003
13 years 10 months ago
Negotiation algorithms for collaborative design settings
: Work to date on computational models of negotiation has focused almost exclusively on defining agreements consisting of one or a few independent issues. The negotiation involved ...
Mark Klein, Peyman Faratin, Hiroki Sayama, Yaneer ...
GAMEON
2009
13 years 6 months ago
Psychologically Verified Player Modelling
This research attempts to measure personality by monitoring behaviour in a virtual environment. A computer game was created to measure a trait of the Five Factor Model of personal...
Giel van Lankveld, Sonny Schreurs, Pieter Spronck
CORR
2011
Springer
189views Education» more  CORR 2011»
13 years 12 days ago
Metastability of Logit Dynamics for Coordination Games
Logit Dynamics [Blume, Games and Economic Behavior, 1993] is a randomized best response dynamics for strategic games: at every time step a player is selected uniformly at random a...
Vincenzo Auletta, Diodato Ferraioli, Francesco Pas...
ATAL
2007
Springer
14 years 2 months ago
Theoretical advantages of lenient Q-learners: an evolutionary game theoretic perspective
This paper presents the dynamics of multiple reinforcement learning agents from an Evolutionary Game Theoretic (EGT) perspective. We provide a Replicator Dynamics model for tradit...
Liviu Panait, Karl Tuyls
FDG
2009
ACM
14 years 3 months ago
Emphasizing soft skills and team development in an educational digital game design course
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical “soft skillsâ€...
Quincy Brown, Frank J. Lee, Suzanne Alejandre