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» A Model for Multiple Outcomes Games
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NIPS
2001
13 years 10 months ago
The Steering Approach for Multi-Criteria Reinforcement Learning
We consider the problem of learning to attain multiple goals in a dynamic environment, which is initially unknown. In addition, the environment may contain arbitrarily varying ele...
Shie Mannor, Nahum Shimkin
SOCIALCOM
2010
13 years 6 months ago
The Many Faces of Mentoring in an MMORPG
Mentoring refers to the phenomenon where a more skilled or knowledgeable person helps a less skilled or less knowledgeable person gain skill in a particular domain. In this paper w...
Muhammad Aurangzeb Ahmad, David Huffaker, Jing Wan...
ECOWS
2009
Springer
14 years 3 months ago
Indirect Reciprocity in Policy-Based Helping Experiments
—In service-oriented architectures, participants keep interacting by exchanging tasks, in order to increase their benefit. Since carrying out a task incurs costs, and participan...
Christian von der Weth, Klemens Böhm, Thorben...
PODC
2009
ACM
14 years 9 months ago
Load balancing without regret in the bulletin board model
We analyze the performance of protocols for load balancing in distributed systems based on no-regret algorithms from online learning theory. These protocols treat load balancing a...
Éva Tardos, Georgios Piliouras, Robert D. K...
WWW
2011
ACM
13 years 3 months ago
An expressive mechanism for auctions on the web
Auctions are widely used on the Web. Applications range from internet advertising to platforms such as eBay. In most of these applications the auctions in use are single/multi-ite...
Paul Dütting, Monika Henzinger, Ingmar Weber